(Image credit: Raw Fury, Christoffer Bodegård) One thing that really impressed me with our running RPG of the year, Esoteric Ebb , is how it handles failure and save scumming , the practice of abusing a game's save/load feature just to get your desired result at every turn—we all do it, at least sometimes, and we all feel guilty about it. Save scumming risks ruining the stakes of a story and making me feel invincible—or at least like I'm bowling with bumpers—but sometimes I'll just feel railroaded into having no other option in a dice rolling RPG like this. Other times, I'll get a one-in-a-million failure rolling a skill I've put a ton of points into, and that just feels terrible. Esoteric Ebb does a genuinely good job of showing its players interesting, cool things when they fail , scenes that I wanted to remain part of my story, and not erased via metagaming intervention.…