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Saros difficulty level is a direct respond to Returnal, says Housemarque

Polygon.com·Giovanni Colantonio·about 1 month ago
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Published Apr 29, 2026, 11:03 AM EDT You won't be left for dead in the Crimson Wastes this time around Housemarque says Saros is easier because no one could beat Returnal Image: Housemarque/Sony Interactive Entertainment Ask a thousand people to describe Returnal in one word, and you’re bound to hear the same answer repeated many times: “hard.” Housemarque’s 2021 sci-fi shooter is a notoriously challenging roguelike thanks to its fast and brutal bullet hell action. Seeing it through to the end means getting past an early-game difficulty spike that even gave seasoned Souls players a hard time . Saros , Housemarque’s different-but-similar follow-up, is much more manageable by comparison. It still starts on a very challenging note, but it gives players more ways to mitigate that struggle thanks to extensive metaprogression and a mod system that basically lets you build your own easy mode. It’s Saros ’ most significant departure from Returnal , and something that was very deliberately designed.…

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