Not that Judas will look like a dog's dinner Image credit: Ghost Story Games While there has always been a portion of the games industry that's pushed and pushed for the cutting edge of graphics, using only the prettiest polygons and most verdant vertices in their games, Bioshock director Ken Levine hasn't got much time for graphical realism: "It's expensive and it doesn't age". That's not to say Judas, his narratively-flexible immersive sim follow up to Bioshock, will look like a dog's dinner, rather he's making an argument for style over photorealism. "I don't think we've ever been a company that was like 'oh my god, we need the latest and greatest technology," Levine told IGN in a recent interview . "Outside of SWAT 4, we never really tried to do ultra realism in our games. It's expensive and it doesn't age. BioShock still looks good because it wasn't trying to get every nut and bolt super realistically rendered.…