Silent Hill: Townfall is the next window into Konami's long-standing psychological horror series. But like Silent Hill f , Townfall seeks to do something slightly different, stepping towards full survival horror instead. The devs over at Screen Burn have been drip-feeding us more information as we draw closer to its release date, and this time lead game designer Graeme McKellan and QA lead Linda Stenback have given us a little insight into Townfall's combat and stealth. Article continues below — Behind-the-scenes: Stealth and Combat —Hear from the SILENT HILL: Townfall developers about their approach to stealth and combat. Both are key parts of the experience. How will you play?#SILENTHILL #Townfall pic.twitter.com/m5EwTFZuwH April 23, 2026 It makes sense that some sections of the game will be one or the other, instead of combat and stealth being dead even the entire time.…