While I don’t think anybody was really asking for a Teenage Mutant Ninja Turtles game in VR, much less a story-driven campaign with optional co-op: it’s here. And I’m so glad it is, because it’s totally radical. Developer: Cortopia Studios Publisher: Beyond Frames Entertainment Available On: Quest , SteamVR , Pico Reviewed On: Quest 3 Release Date: April 30th, 2026 Price: $25 Gameplay There tends to be a common mantra when branded VR games come out: “it’s alright, but it’s probably only going to appeal to fans.” I don’t think that’s the case with Teenage Mutant Ninja Turtles: Empire City. Sure, it’s an unabashed love letter to classic late ’80s, early ’90s TMNT— which absolutely appeals to me as a massive Turtles fan growing up—but it’s also just happens to be one of the best casual beat’em ups I’ve played in VR to date. Stick with me, because I’ll explain. I am (and forever will be) a fan of Leonardo. Maybe that says something about my personality.…