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I played Saros for a week and it still didn’t make me a roguelike convert

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(Image credit: Housemarque / Sony Interactive Entertainment) Saros is almost here, and reviewers like our own Rory Mellon think it’s one of the most exhilarating PS5 exclusives in years. This isn’t surprising, given that it’s a spiritual sequel to Housemarque’s equally beloved Returnal . The excitement for Saros couldn’t be higher. While I admire everyone’s enthusiasm for this highly anticipated game, it’s not a sentiment I share. See, I’ve never much cared for roguelikes (or rogue-lites) like Hades or Dead Cells . Even Returnal failed to win me over when I played it at launch. Because of that, I went into Saros with pretty tepid expectations—especially since it was effectively pitched as Returnal 2. Now, after spending a week plugging away at it, I can say my feelings about roguelikes haven’t changed. In fact, they’ve only been reinforced. Don’t get me wrong — Saros is a beautiful-looking game with fast and intense gameplay. I’m sure it’ll sell a ton of copies on PS5.…

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