Menu

Post image 1
Post image 2
Post image 3
Post image 4
Post image 5
Post image 6
Post image 7
Post image 8
1 / 8
0

Subnautica 2's lead game designer says it helped cure his sea terror—only for its new apex ocean predator to give him all-new phobias: 'This is going to make many people sad and scared'

Reading 0:00
15s threshold

(Image credit: Unknown Worlds) Getting ambushed by a reaper leviathan in Subnautica has, by now, become a canonical PC gaming experience. It's distilled oceanic horror, confirming all the player's thalassophobic anxieties in a singular moment of aquatic violence—and in an interview with PC Gamer, Subnautica 2 game design lead Anthony Gallegos said it had only become bearable after years of working on the sequel. Until Subnautica 2's new deep sea monstrosity undid all that hard-won character growth, anyway. (Image credit: Unknown Worlds) According to Gallegos, he was "terrified" of the Subnautica games when he first joined the studio to work on the sequel, having been left in a sweaty submarine panic by its earlier entries. Article continues below "I played through them right before I joined the studio, and I had a really difficult time with it," he said.…

Continue reading — create a free account

Join HashtagPLUS to read full articles, follow hashtags, vote, and join the conversation.

Read More