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Playing Wolfenstein 3D with one hand in 2026

Ars Technica - All content·@KyleOrland·2 months ago
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Like practically everyone who owned a PC in the early '90s, I tore through the shareware episode of *Wolfenstein 3D *shortly after it came out. At the time, the game’s mere existence seemed like a magic trick, offering a smooth-scrolling first-person perspective that was unlike pretty much anything I had ever seen. Strictly speaking, the game might have been ironically two-dimensional (lacking even the simulated gameplay “height” of follow-up *Doom*), but the sense of depth conveyed by the viewpoint was simply mind-blowing. Coming back to *Wolfenstein 3D *in 2026 feels quite a bit different. The initial magic trick of the game’s perspective has worn off after nearly 35 years of playing the countless first-person shooters it inspired. And the advancements in shooter design since 1992 make some of the decisions id Software made for its first experiment in the genre feel a bit archaic from a modern perspective.…

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