Implementing network-based multiplayer games is a challenge. At the same time, game development has always been a popular choice among beginners. For this reason I have developed a lightweight server and framework for turn-based multiplayer games . It was primarily designed for a programming course where students work on projects in small groups. However, the use of the server is not limited to educational scenarios. Implementing clients is easy thanks to a user-friendly API. Adding new games is accomplished by deriving from a base class and overriding its methods. Here is a short demo of the API usage: from game_server_api import GameServerAPI , IllegalMove game = GameServerAPI ( server = ' 127.0.0.1 ' , port = 4711 , game = ' Yahtzee ' , session = ' mygame ' , players = 3 ) my_id = game . join () # start/join a session state = game .…