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The demand for weapons in Subnautica 2 reveals the difficulty of separating open worlds from conquest

Rock Paper Shotgun Latest Articles Feed·Edwin Evans-Thirlwell·3 days ago
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Thoughts and a conversation with designer Nikhil Murthy about blank tablets and amusement parks Image credit: Krafton / Rock Paper Shotgun Moderate spoilers for Subnautica 2 's incomplete early access storyline follow. When I play Subnautica 2, I often feel as though I am swimming in two worlds simultaneously. On the one hand, there's the world that goes on without me, the world of wonky indigenous beings living out their lives, careless of my presence: shoals of unharvestable fish swizzing past like dropped fireworks, growth cycles half-deciphered in flooded laboratories, crested hammerheads idly circling their territories. On the other, there's the world that goes on for me, its rewards and hazards colour-coded and reasonably predictable, its flora and fauna gated-off and patterned according to their role within the crafting and progression systems.…

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