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Outbound is an excellent idea but fails to pin down what people love about co-op crafting

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(Image credit: Square Glade Games) I am absolutely in love with Outbound as a concept. Driving around in a cosy little camper van, decking it out with all kinds of decor and doo-dads as I scrounge around for resources, blueprints, and collectibles in order to build my own sustainable, portable empire. In execution, though? Eh. It's a real bummer, because I really wanted to love Outbound. On paper, it is one of the most Mollie games to exist. But it forgets that absolute fundamental thing that I think is imperative to a solid co-op crafting experience: freedom. (Image credit: Square Glade Games) I can stomach a tutorial and a bit of hand-holding here and there. Using quests as a tool to help direct the player doesn't have to be a bad thing! But when it comes to crafting games, I only enjoy a tutorial if it serves to get me quickly set up before unleashing me upon the world to do whatever I want. Outbound, on the other hand, feels scared to let you run off and get on with things.…

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