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Making a Punchier User Interface for VR in 'Beat the Beats'

Road to VR·Road to VR·about 1 month ago
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When we started working on Beat the Beats , we had one clear mission: we wanted a super cohesive experience from the moment you start up the game. This implies treating UI and menu time as seriously as the gameplay itself. Guest Article by Lucas González Hernanz Lucas González Hernanz is a Spanish game developer with over 15 years of experience, having worked on titles such as Lego Star Wars Saga , Lego Marvel , Little Big Planet , and Limbo . In 2016, he co-founded Parallel Circles , a massively small indie studio focused on creating highly polished gameplay experiences with a strong emphasis on interactivity and feel. The studio’s latest title, Beat the Beats is available on Meta Quest and PSVR 2 . Spending time in menus may not be where the ‘core fun’ happens, but it is fundamental to creating a solid immersive experience and setting the tone. UI time is the prelude to the match and helps to get you in the mood for jumping into the boxing action.…

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