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๐Ÿค– Building Social Games with AI โ€” The Practitioner's Guide ๐Ÿ“–

DEV CommunityยทTruong Phungยท24 days ago
#OorN9mmn
#phase#days#ai#webdev#game#human
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A comprehensive, opinionated, actionable guide for using AI to build, ship, and operate social games in the lineage covered by ๐ŸŒพ The Social Games Playbook ๐ŸŽฎ โ€” Stardew Valley, Township, Pixels.xyz, FarmVille 3, Dragon City, Core Keeper, etc. Read this after the main playbook. The playbook tells you what to build (the 14 pillars, the daily loop, the economy). This document tells you how to use AI to build it 5โ€“10ร— faster, ship more content, and operate it intelligently โ€” without burning yourself on legal landmines, hallucinated systems, or "AI slop" that players sniff out in 30 seconds. Distilled from current (2025โ€“2026) tooling: Claude Code, Cursor, Unity/Godot MCP, PixelLab, Cascadeur, Inworld, Convai, Suno/Udio/ElevenLabs, ToxMod, Kumo, EA's RL playtesting, GDC 2026 sessions, Steam's January 2026 AI policy rewrite, and shipped-game case studies. If you only read three sections: ยง3 The Three AI Layers , ยง5 The 14 Use Cases (Ranked by ROI) , and ยง17 The 90-Day Adoption Plan .โ€ฆ

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