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"It meant we got the design right": Resident Evil Requiem's producer on the DLSS5 Grace Ashcroft debacle
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"It meant we got the design right": Resident Evil Requiem's producer on the DLSS5 Grace Ashcroft debacle

Rock Paper Shotgun·Oisin Kuhnke·29 days ago
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A glass half full approach Image credit: Rock Paper Shotgun/Capcom Back in March, Nvidia revealed unto the world DLSS5, the next version of its upscaling and frame generation tech. It was ugly as sin, turning Resident Evil Requiem's Grace Ashcroft into, in the words of our own James, yassified Instagram models . The response from developers and onlookers alike was overwhelmingly negative, but of course Nvidia CEO Jensen Huang didn't see it that way (he's still wrong, by the way). Yet amongst the mess is a glass half full outlook from Requiem's producer, Masato Kumzawa. Kumzawa, alongside game director Koshi Nakanishi, recently took part in a big interview about the latest Resident Evil entry with Eurogamer , and when asked about the DLSS5 controversy, he couldn't comment on how the team was involved specifically. However, he did have this to say: "the fact a lot of players commented they really liked the original design of Grace and didn't want to see it changed was a positive...…

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