Forza Horizon 6 ’s bootful of PC-specific tech features was apparently stuffed enough to warrant a big, colourful blog post about them . Ultrawide support? Yes. DLSS 4 and FSR 4 ? Both. Ray tracing? A resounding hai , those souped-up lighting and reflection effects escaping FH6’s car-ogling mode and adorning its open world for the first time in the series. Actually playing the thing, however – and/or spending enough time in its benchmarking tool – reveals that its PC performance highlights mainly concern the absolute basics. On standard settings this is most definitely a smooth-running game, one that’s capable of scooting along on budget builds and handheld PCs while zooming through frames on powerful graphics cards . But, that’s not necessarily with the help of bleeding-edge tech. Upscalers like DLSS disappoint more than they impress, and the performance tax levied by those RT effects will drag you down from supercar luxury to framerate poverty.…