Menu

Post image 1
Post image 2
1 / 2
0

Super Meat Boy 3D Review - Death Perception - Game Informer

Game Informer·Marcus Stewart·about 1 month ago
#NBc5aVKi
Reading 0:00
15s threshold

When a 2D platformer leaps to 3D, the results can vary wildly. Mario stands as the poster boy for what the most successful 2D-to-3D transition looks like, as the plumber flourished in the third dimension. Conversely, Sonic the Hedgehog has often stumbled since making the same jump, and, in my opinion, never truly found his footing. Team Meat admirably tries its hand at reinventing Super Meat Boy in the same way, and the result hovers somewhere between the highs of Mario and the lows of Sonic. Super Meat Boy 3D is a respectable and often fun translation of the series’ tight platforming, but its style of play sometimes clashes with the demands of a 3D world to frustrating degrees. Super Meat Boy 3D’s dozens of levels have a linear 2D framework, but with depth that lets you move towards and away from the screen. Some levels put the camera above Meat Boy in an isometric view, behind him as you explore straight ahead, or take a traditional sidescrolling perspective.…

Continue reading — create a free account

Join HashtagPLUS to read full articles, follow hashtags, vote, and join the conversation.

Read More