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"People were getting lost": how The Backrooms' director used Blender to build a 30k-square-foot set

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(Image credit: A24) Since its internet folklore origins, the story of the backrooms has become much more than a niche urban legend, so when the film adaptation was announced, fan expectations were understandably high. Thankfully, my anxieties were recently cast aside thanks to creator Kane Parsons' recent interview, which revealed the meticulous detail behind the film's creation. From using the best 3D modelling software for concept art to creating a 30,000-square-foot set, Kane's passion for the project has already won over fans before the film's release. With an eye for detail down to the set's sickly shade of yellow, Kane's precise passion for the project has made me even more excited for what's in store. Backrooms | Official Trailer HD | A24 - YouTube Watch On At this year's CCXP Mexico, 20-year-old Kane sat down to discuss the production of the upcoming Backrooms movie, explaining that early concepts began by leveraging the 3D software Blender (in which Kane is self-taught).…

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