I've talked to a few indie iOS devs in the past month — through dev.to comments, Substack replies, and the occasional cold email asking how I shipped 4 apps in 60 days. The same five anti-patterns keep coming up. None of them are catastrophic. All of them cost weeks of momentum that the dev didn't realize they were spending. Posting them here so the next dev who Googles "why is my indie iOS app stuck" finds the diagnostic before the symptom. Anti-pattern 1: Building the v1.5 product before shipping v1.0 The dev: "I want to add iCloud sync before I submit, otherwise users will complain on Day 1." The reality: zero users on Day 1. The complaint they're afraid of doesn't exist yet. Meanwhile, the app sits in PREPARE_FOR_SUBMISSION for 3 weeks while iCloud sync gets debugged, which is its own 4-week project at minimum. The cheaper alternative: ship the v1.0 with explicit "iCloud sync coming v1.1" copy in the Settings page. Users who care will email asking for it; that's your validation signal.…