Welcome back, Gophers ❤ In the first part of this series, we mastered the art of creation learning how to spawn objects like a pro using Singletons, Factories, and Builders. But let’s be honest: creating objects is the easy part. The real challenge starts when those objects need to talk to each other without turning your codebase into a plate of spaghetti code. Welcome to Part 2: Structural Patterns . Think of these patterns as the architectural glue of your software. If Creational Patterns are about the bricks, Structural Patterns are about how you arrange those bricks to build a skyscraper that won’t collapse when the wind blows. We’re going to explore how to make your Go structs and interfaces work together in harmony, keeping your system flexible, efficient, and most importantly clean. Ready to level up from a coder to an architect?…