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The Blood of Dawnwalker lets you complete areas in any order, kill any NPCs you like, and still complete the game after failing every quest: 'We're giving even more freedom to players'

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(Image credit: Rebel Wolves) Visiting developer Rebel Wolves in Warsaw earlier this month, one of the first things that greeted me was its slogan, painted in big letters on the wall: "A studio born out of love for RPGs." Its first game, The Blood of Dawnwalker , certainly fits the bill—a hugely ambitious sandbox in which half-human, half-vampire Coen must fight to rescue his family and overthrow an authoritarian, supernatural regime. (Image credit: Rebel Wolves) But with RPGs enjoying a huge modern renaissance, I was curious to discover where studio founder Konrad Tomaszkiewicz sees the game fitting into the genre—or moving it forward. Article continues below "We are in a really interesting moment," says Tomaszkiewicz. "Because of the tech and the possibilities of doing immersive stuff which looks great and sounds great. Making the story and creating emotions is in some points harder, because you need to do all this stuff, but the effect is better because you believe what you are seeing on the screen.…

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