Menu

Godot 4.7 Nears Launch: HDR Hits Every Major Platform as Open-Source Engine Closes In on Stable Release
📰
0

Godot 4.7 Nears Launch: HDR Hits Every Major Platform as Open-Source Engine Closes In on Stable Release

WebProNews·Name·about 1 month ago
#IX8GJUOh
#godot#vulkan#output#windows#linux#article
Reading 0:00
15s threshold

Godot 4.7 barrels toward stable release. Feature freeze locked in with dev 5 last month. HDR output now spans Windows, macOS, iOS, visionOS, and Linux on Wayland. No X11 support there. Android waits for later. Engine maintainers pushed five dev snapshots since February. Each built momentum. Dev 1 kicked off with virtual joysticks for mobile, drawable textures, Windows HDR groundwork, and Vulkan ray-tracing plumbing. By dev 5, asset store got a full refresh. Rectangular area lights arrived. Inline shader previews sharpened text editing. And 71 contributors filed 135 fixes for that final push, per the Godot Engine blog . HDR steals the spotlight. Godot always rendered scenes in high dynamic range internally. Precision. Less banding. Artistic tweaks like exposure control. But output clamped to standard dynamic range displays. No more. Now bright elements pop—think suns blazing past clouds—without washing out the scene.…

Continue reading — create a free account

Join HashtagPLUS to read full articles, follow hashtags, vote, and join the conversation.

Read More