Menu

Post image 1
Post image 2
Post image 3
Post image 4
Post image 5
Post image 6
Post image 7
Post image 8
Post image 9
Post image 10
Post image 11
Post image 12
1 / 12
0

From paper sketches to virtual models: the evolution of stage design

Creative Bloq ·Ihor Chupryna·1 day ago
#HgzahvD5
Reading 0:00
15s threshold

Recently, I was looking through my old work files and found 2D stage references I made more than ten years ago. Back then, these sketches were used to design stages for shows, TV studios, and esports events. I put the concept on paper as a working plan: the scale, the space logic, the main focus points, and how the stage should function. I wasn’t drawing a background. I was creating a base that everyone could use. The client could understand what they would get. Production departments could see what they would work on and how they would contribute. It was a shared 2D language for everyone involved. (Image credit: Ihor Chupryna) Stage design then and now (Image credit: Ihor Chupryna) I started by drawing TV studios by hand. I brought my sketch, explained how the stage should work, and then the team built the solution in real life. Later, tablets arrived and the process got faster: instead of paper, I switched to Procreate .…

Continue reading — create a free account

Join HashtagPLUS to read full articles, follow hashtags, vote, and join the conversation.

Read More