For as many times as The Last of Us has been remastered, remade, rereleased and remixed , it's a shame that the series dropped its best idea so early. Factions was an entire separate multiplayer mode only found in the PS3 original and its PS4 remaster, which shifted the focus away from Joel and Ellie and onto a bunch of random nobodies. You and your squad of random nobodies fought over scrap and territory with another group of random nobodies in what was genuinely a great translation of the singleplayer mode's desperate, resource-grabbing gameplay. Add a metagame where you have to take care of your own camp of survivors, and every match felt like it had real stakes. Even when you were winning, you felt like you were on the back foot. It was such a unique experience that stood head and shoulders above other tacked-on multiplayer modes of the era. So of course they dropped it. It wasn't present in the second game, or the first game's remake, or the second game's remaster.…