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Slay the Spire 2 devs weren't going to make a sequel, but then the publisher handling the first game's ports…

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(Image credit: Mega Crit) Slay the Spire 2 has been one of those roguelike time vampires in recent weeks, for me—in between my usual binges of larger games, I tend to vanish into this genre for a bleary-eyed 80 hours because I can simply rinse and repeat, rather than having to worry about long-term narratives or complicated RPG systems. Anyway, in my— oh my god, that can't be right. 118? —hours with Slay the Spire 2, I've come to feel like it's justified itself as a sequel. There's a lot of the same stuff going on, but there's also enough of a balance shift (and the inclusion of two new characters and co-op) to leave me satisfied. Article continues below Given you are reading an article about Slay the Spire 2, that didn't pan out: "I guess we were a little naïve." The main reason had a lot to do with Humble Games going under back in 2024 . Humble helped Mega Crit publish the game on consoles and mobile—without them, those versions of the game couldn't be supported (per the studio's FAQ ).…

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