Game design has a verification problem. You can write a concept doc, draw mockups, build a pitch deck — and none of it tells you if the game is actually fun. You have to play it. And playing it requires building it. Which costs time. Which costs money. Which is why most indie devs pour months into a concept before they find out it doesn't work. We think that's backwards. The thing that validates a game concept is a playable prototype — not a design document, not a trailer, not a tweet with a GIF. So we built a system to get there faster: 48 hours from concept to playable prototype , using AI as the development partner rather than just a code autocomplete tool. The GameSpark Model GameSpark runs on community voting. We design several game concepts, put them in front of players, and the concept with the most votes gets fully funded for Unreal Engine production. The community isn't choosing between screenshots.…