G iven that we’ve not had a great James Bond video game in decades – or any Bond film at all in five years – there’s a lot of pressure on 007 First Light to reinvigorate a British cinematic hero. But developer IO Interactive has been auditioning for this role for some time. It’s there in the globetrotting nature of its Hitman assassination games, starring a besuited hero who knows how to turn a soiree to his deadly purpose; then there’s the developer’s evident eye for corporate opulence and brutalist architecture. Even their in-house game engine, Glacier, sounds like a secret codename cooked up in a Bond villain’s lair. All it would take is a slight shift in Hitman’s moral compass – more old boys club, fewer old boys clubbed – to turn IO’s familiar series into a Bond game with minimal fuss. 007 First Light refuses that easy route. We join young Bond in his pre-00 days, as a petulant, belligerent rule-breaking trainee.…