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Masters of Albion and Sintopia show god games are nothing without a deity's twitchy fingers

Rock Paper Shotgun·Julian Benson·about 1 month ago
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Image credit: Team 17 / Piraknight Games I've been thinking a lot about hands this week. Weird little things, covered in fingers and nails, always clenching and unclenching. Though, for once, they're not on my mind because I can't shake the realisation that they're basically boney squids attached to my wrists. No, I've been thinking about hands because I've had my dirty mitts all over Masters of Albion and Sintopia , two god games which put meat-hooks front and centre. Masters of Albion is the new game from Peter Molyneux's studio, 22cans, and, as you may have read , draws inspirations and mechanics from many of his previous greatest hits. Part Fable, part Black & White , it splits your time between rebuilding villages, creating food and weapons in your workshops, and defending your towns from waves of the undead. Image credit: 22cans Except for when you possess a hero to fight the monsters one-on-one, you interact with the world through a giant, disembodied hand.…

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