Menu

Post image 1
Post image 2
Post image 3
Post image 4
Post image 5
Post image 6
Post image 7
Post image 8
Post image 9
Post image 10
Post image 11
Post image 12
Post image 13
Post image 14
Post image 15
Post image 16
Post image 17
Post image 18
Post image 19
Post image 20
Post image 21
Post image 22
Post image 23
Post image 24
Post image 25
Post image 26
Post image 27
Post image 28
Post image 29
Post image 30
Post image 31
Post image 32
Post image 33
Post image 34
Post image 35
Post image 36
Post image 37
Post image 38
Post image 39
Post image 40
Post image 41
Post image 42
Post image 43
Post image 44
Post image 45
Post image 46
Post image 47
Post image 48
Post image 49
Post image 50
Post image 51
Post image 52
Post image 53
Post image 54
Post image 55
Post image 56
Post image 57
Post image 58
Post image 59
1 / 59
0

Voxel Space

Hacker News·Voxel Space·1 day ago
#AQrEVEMX
#s-macke#height#color#pleft#line#render
Reading 0:00
15s threshold

VoxelSpace Web Demo of the Voxel Space Engine History Let us go back to the year 1992. The CPUs were 1000 times slower than today and the acceleration via a GPU was unknown or unaffordable. 3D games were calculated exclusively on the CPU and the rendering engine rendered filled polygons with a single color. Game Gunship 2000 published by MicroProse in 1991 It was during that year NovaLogic published the game Comanche . Game Comanche published by NovaLogic in 1992 The graphics were breathtaking for the time being and in my opinion 3 years ahead of its time. You see many more details such as textures on mountains and valleys, and for the first time a neat shading and even shadows. Sure, it’s pixelated, but all games in those years were pixelated. Render algorithm Comanche uses a technique called Voxel Space , which is based on the same ideas like ray casting . Hence the Voxel Space engine is a 2.5D engine, it doesn’t have all the levels of freedom that a regular 3D engine offers.…

Continue reading — create a free account

Join HashtagPLUS to read full articles, follow hashtags, vote, and join the conversation.

Read More