I was struck by a thought while playing through Pragmata . No, not about Hugh , Diana , or the shitstorm surrounding discussions of the game online. Not even about its lunar setting, the game’s wider fascination with 3D printing, or its “ uncle-core ” qualities. Instead, I was surprised by how much I sucked at its primary puzzle-solving gameplay mechanic, and how much I was totally okay with that. In Pragmata , you’re dropped into the heavy boots of Hugh, an engineer sent up to make repairs on a moon base packed to the brim with homicidal robots. The only problem is that the weapons with which he can defend himself do little against his foes.…