Proto-Synth Grid Engine: Building a Math-First 2D World Runtime That Feels 3D I’m building Proto-Synth Grid Engine , also described in the repo as I/O Synth Grid Engine . The project is an experimental, deterministic, low-weight world runtime where geometry is not just decoration. Geometry becomes structure, storage, routing, and execution space. The core idea is: Geometry = storage Movement = computation Entities = executors Enter fullscreen mode Exit fullscreen mode Instead of building a heavy 3D stack first, the engine starts with deterministic 2D simulation logic and projects it into a visually 3D synth-grid interface. What this is Proto-Synth Grid Engine is a math-first simulation surface.…