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Eleven Browser Games in a Week — What a Design System Buys You

DEV Community·pickuma·21 days ago
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#webdev#devops#cloud#game#hours#games
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A week ago play.pickuma.com had two games. As of today it has eleven. The new nine took less wall-clock time per game than the first two did — by a wide margin. The interesting part wasn't the game logic. It was the chrome. The eleven In order of build time, fastest first: Reaction — wait for green, click ASAP, five rounds median. 1 hour. Numbers — Schulte table, click 1 to N in order on a shuffled grid. 2 hours. Color Match — a hex code, twelve swatches, pick the matching one. 2 hours. Color Echo — Simon-style memory, every round adds one. 3 hours. Perfect Square — draw a closed square in one stroke; we compute corner angles and side ratios. 4 hours. Stack — drop a moving block on a tower; misaligned edges fall off. 4 hours. Knife Hit — throw knives at a rotating target; don't clash with knives already stuck. 5 hours. Crossing — Frogger-style endless lane crossing, one button to step. 5 hours. Paper Plane — Flappy-style one-button side-scroll. 5 hours.…

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