Building a multi-session detective game with AgentCore Memory's 4 built-in strategies Every AI memory demo starts the same way. "Hi, my name is Bob." Close the session, open a new one. "What's my name?" "Your name is Bob!" Confetti. Blog post done. That's not interesting. What if memory wasn't a feature bolted onto an agent - what if it was the entire product? What if the agent couldn't function without it? I wanted to build something where forgetting wasn't a minor inconvenience but a catastrophic failure. A detective who forgets the alibi they just disproved. A narrator who can't recall which suspects have been interviewed. A case file that resets to blank every time you close your browser. That's the project: a noir detective mystery game called "The Blackwell Murder," built on Amazon Bedrock AgentCore, where all 4 long-term memory strategies plus short-term memory work together to make the investigation feel continuous across sessions.…