Menu

For Control: Resonant's creative director, the series has always been "the Remedy version of an RPG experience"
📰
0

For Control: Resonant's creative director, the series has always been "the Remedy version of an RPG experience"

Rock Paper Shotgun·Oisin Kuhnke·18 days ago
#8It1ZakQ
Reading 0:00
15s threshold

Does that strike a chord with you? Image credit: Remedy Entertainent I wouldn't label Remedy's Control as being much else outside of a shooter. It flirts with horror, it dabbles in sci-fi, but if we're talking mechanical genres, shooter fits it best. Then the sequel, Control: Resonant , got announced and turned out to be an action RPG . The bones of the original game are still evidently there in some ways, though in a recent interview, creative director Mikael Kasurinen shared that right from the series' early days, he's long thought of it as an RPG. "When I was thinking about Control, and it wasn't called Control or anything like that, but I had this kind of thinking in my head that I wanted to create an RPG franchise," Kasurinen told GamesRadar . "'How do I get there?' The question was, 'what would it be?…

Continue reading — create a free account

Join HashtagPLUS to read full articles, follow hashtags, vote, and join the conversation.

Read More