Discovering a powerful (and profitable) new element on a faraway planet is a sci-fi staple that is especially prevalent in modern media, but Saros embraces this trope by making Lucenite’s home planet, Carcosa, the stuff of inescapable but wholly engaging nightmares. Protagonist Arjun fights to maintain his sanity, find a lost love, and stay alive (failing often) against an onslaught of lasers and monsters while the people around him descend into vague madness. All this while your AI-driven corporate overlords demand results. The premise is strong and surprisingly relatable in the modern landscape, while the action is dangerous, joyful, and demanding of your attention in a way few games can compete. Tonally and sometimes directly inspired by Robert W. Chambers' Lovecraft-adjacent short story collection, The King in Yellow (which I can confirm through experience is not required reading), Saros follows a collection of astronauts on a one-way trip to an alien planet that is, to be blunt, a no-good place.…