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The War to End all Wars is a colony sim now, with an Acceptable Losses gauge

Rock Paper Shotgun·Edwin Evans-Thirlwell·about 1 month ago
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Pattering out a hasty news piece Image credit: Vitar Games If Dig In were called a 'historical wave defence strategy base-builder' or similar I wouldn't have been jarred by it. Odds are I'd have skimmed right past. Instead, Icelandic developers Vitar Games are calling it "a WW1 trench warfare colony sim", and this wigs me out a little. We are colonising the Somme! Nothing is too sacred for artistic depiction, and people have been commodifying memories of the World Wars for decades, but throwing in a fraught concept like "colony" really turns it all up to 11/11. It's a gift to cultural essayists. Within the combinatory logics of Steam, it's also a harbinger for such genres as the "WW1 life sim" or even "cosy WW1". I am trying to imagine what Wilfred Owen might have written about bladder gauges. Here is a trailer. Watch on YouTube From the Steam page , Dig In is a "blend of trench warfare, colony sim management, and real-time tactics is built around deep systemic interactions".…

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