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Debate: Is turn-based or real-time-with-pause better for CRPGs?

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(Image credit: Larian) A whopping six years ago, former features producer Andy Kelly and I had a big ol' fight. It was a respectful one, though, taking place exclusively in our respective articles regarding the news that Baldur's Gate 3 would feature turn-based battles. Andy thought this sucked , wishing Larian had stuck with real-time-with-pause. I, meanwhile, was over the moon . With turn-based battles increasingly the norm for modern CRPGs, though, I thought it was time to relitigate this topic and find out what you, our wise readers, thought. I know you'll pick the right one. The Fraser of six years ago was very smart and I still agree with him. TB is the superior choice. RTWP isn't a terrible system, but it feels like an unnecessary one—like it's trying to make real-time scrums more tactical and smarter when the solution is already obvious: make them turn-based. It was a worthwhile experiment, though.…

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