What struck me most about the 90-minute presentation of The Blood of Dawnwalker I watched recently, at developer Rebel Wolves' studio in Poland, is how confident this dark fantasy role-playing game is. That's despite being a debut, and amplified by how boldly it embraces difference - and how sophisticated it is in its approach. One of the moments that keeps returning to my mind as demonstration of this is a particularly unsettling one, towards the end of the game's Prologue - a previously unseen area of the game - where we witness a kind of Unholy Communion in a local church. This is thrown not in honour of the Christian god above, but in honour of the flesh and blood vampires who rule this area of the Carpathian Mountains, Vale Sangora. They saved it from the Black Death plague, and now they demand penance. The whole service is overshadowed by a figure who's been strung up to the rafters to show the town what happens when ill blood is detected - something the vampires have a knack for sniffing out.…