It looks like a visual problem at first. A circle in the center. Click somewhere → a glowing ring expands. A sound plays. Nice little sci-fi UI. But the moment you try to make the sound feel like it’s actually coming from where you clicked… Everything changes. Because now you’re not building a visualizer. You’re building a coordinate system that humans can hear The illusion breaks immediately You can get something working fast: audio.play(); Enter fullscreen mode Exit fullscreen mode Click → sound. Done. But it doesn’t matter where you click. Left side. Right side. Edge. Center. It all sounds the same. And that’s the problem. Because visually, you’re telling the user: “Sound originates from this exact point ” But aurally, you’re saying: “Actually, it comes from nowhere in particular” That mismatch kills the illusion instantly. This isn’t about sound playback It’s about spatial mapping You don’t just need to play audio.…