RIMSET v0.2.0 is out I've been working on new modes and remade the whole building modes to be much better and easier to work with! creatures mode (animals + mechs) the biggest addition, you can now design animals and mechanoids. pick a preset archetype (predator, pack animal, hebivore, light mech, heavy mech, etc), set up life stages with different tints and sounds, define combat tools, and export a complete ready to use def. mechs get gestation recipes and weapon configs, animals get wildness, diet, training, all the stuff rimworld expects. icons mode new mode for standalone UI icons, you can make research icons, hediff icons, gene icons, ability icons. currently it cant export as usable in games, but you can use the generated assets with easy paths premade for implementation in your mods. buildings overhaul buildings got a full rework. theres now a kind selector (furniture, door, wall, bed, turret, trap, battery, generator, and more) with 97 presets pulled from vanilla defs.…