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Minos review - Theseus can have the minotaur, this roguelike tower defense gets just too punishing

Rock Paper Shotgun·Julian Benson·about 1 month ago
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Image credit: Devolver Digital / Artificer The mercenary I'm watching stalk the corridors of the dank labyrinth is right to be scared. He's already seen the rest of his party impaled by pressure plate-triggered spike traps, crushed by heavy stone doors, and drawn off the path to the minotaur's lair by a siren song-emitting statue. Alone in the ever-shifting maze, he continues on his mission to kill the Cretan king Minos's bull-horned son, Asterion. He doesn't even realise that he's about to turn the corner into range of a waiting ballistae. I almost feel sorry for the sellsword. Almost. The blood bonus I'll receive for killing all the labyrinth's invaders with traps alone will make for a nice reward. Maybe I'll invest the gore in a mulcher or a boulder trap… Minos is a roguelike tower defense game in which you don't play Theseus hunting the minotaur, but Daedalus, the labyrinth's designer charged with protecting the young beast.…

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