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007 First Light first impressions from a former Hitman speedrunner — a totally different beast (but in a good way)

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(Image credit: Future) Hitman: World of Assassination is one of the greatest stealth games ever made, and when I saw IO Interactive get the gig to make 007 First Light, it felt like a match made in heaven. Don’t get me wrong, I knew this wasn’t going to be a copy + paste of Agent 47’s formula. I wasn’t expecting to muffin boost up to a ledge and finish a gigantic level in seconds (yea, Hitman’s fastest players do some crazy stuff). But if even a whiff of Agent 47’s DNA that got me hooked made it to the Bond universe, we’re onto a winner. What I ended up playing is not what I expected, and as Tom Marchum, Senior Combat Designer for the game explained to me, that’s very much by design. Instead, I got to work (and rework) my way through three hours of a real blockbuster that is equal parts Uncharted and Hitman — all while capturing the essence of an all-time great Bond game. Let me explain.…

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