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Brute force can't compete with better ideas

DEV Community·Zeid Diez·about 1 month ago
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I had a peculiar problem trying to have AI generate a tileset for use in developing 2D games as a placeholder and I think it taught me a bit of a lesson. I think we need to think of how these models handle things beyond the simple benchmarks or the idea that they all do pretty much the same thing. The Prompt : "Create a top-down, 32x32 pixel art tileset for a 2D RPG town scene similar to games like a link to the past and final fantasy. Include grass, dirt, pavement, sidewalk, cars and various objects and water tiles. Create a clear, orderly sprite sheet with sharp, 1-pixel outlines and a consistent 16-color palette.…

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