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How I Made AI Behave Differently Based on Conversation Context (Multi-Role Prompt Engineering)

DEV Community·Jesper Deng·24 days ago
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I've been working on a project that requires multiple AI "characters" to behave differently in the same conversation — think of it like NPCs in a game, except each one needs to respond based on their role, personality, and the current situation. Here's what I learned about making this work reliably. The problem If you just tell an AI "you are character A" and "you are character B" in separate prompts, they all end up sounding the same. Generic. Helpful. Boring. You need them to have distinct behaviors — one should be cooperative, another defensive, another authoritative. What actually works 1. Behavioral constraints > personality descriptions Bad: You are a friendly witness who is helpful. Enter fullscreen mode Exit fullscreen mode Better: You are a witness being questioned.…

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