Menu

Building a 3D Zombie Survival Horror in Unity: Day 1 of Our Journey
📰
0

Building a 3D Zombie Survival Horror in Unity: Day 1 of Our Journey

DEV Community·Mattia Santangelo·about 1 month ago
#07wPQwTA
Reading 0:00
15s threshold

🧟‍♂️ The Road of the Dead: A New Indie Horror Adventure Hi everyone! I’m a 12-year-old developer and today I’m officially starting a big project with my friend and classmate, Dardan . We decided to stop just playing games and start building our own. 💡 The Concept Our game is a 3D Survival Horror . The core idea is simple but intense: You are trapped in a car driving through a wasteland infested with monsters and zombies. The Car is your Armor: It has its own HP. If the zombies damage it too much, it breaks down. The Switch: When the car stops, you HAVE to get out. That’s when the game changes from a driving simulator to a third-person survival fight against scary bosses. 👥 The Team We’ve split the roles to work like a real indie studio: Me (Lead Programmer): I’m handling the C# scripts, the car physics, and the health systems using Unity. Dardan (Lead Designer): He’s in charge of the 3D models, environment design, and making the monsters look terrifying.…

Continue reading — create a free account

Join HashtagPLUS to read full articles, follow hashtags, vote, and join the conversation.

Read More