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gogpu/ui v0.1.21: Enterprise Render Pipeline — Layer Tree, Damage Tracking, 0% GPU Idle
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gogpu/ui v0.1.21: Enterprise Render Pipeline — Layer Tree, Damage Tracking, 0% GPU Idle

DEV Community·Andrey Kolkov·21 days ago
#eSDuBh0E
#go#opensource#gui#tree#frame#fullscreen

How we brought Flutter/Chrome-class rendering to Go: Layer Tree compositor, multi-rect damage, per-boundary GPU textures, and persistent tree allocation — all in pure Go, zero CGO.

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We Built a Pure Go System Tray Library Because Every Alternative Requires CGO, GoGPU May 2026
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We Built a Pure Go System Tray Library Because Every Alternative Requires CGO, GoGPU May 2026

DEV Community·Andrey Kolkov·about 1 month ago
#QsDf8Fc1
#linux#go#opensource#systray#tray#fullscreen

gogpu/systray — the first cross-platform system tray library for Go that doesn't need a C compiler. Win32, macOS, Linux. Dark mode. Notifications. Zero CGO.

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